Yes, quite inactive I am.
Well, besides that SteamLUG apparently has a Unvanquished team aligned for their Tournament. In which case I figured I might as well set up two servers for Unvanquished, one for Tourney13 and one for ordinary gameplay, they can be seen on the official server list. Cyllene is the tourney server, and Karpo is an ordinary server (open for all).
Below I’ve compiled my steps to get it running, besides configuring the server.cfg and the maprotation.cfg on my Debian/Sid server.
sudo apt-get install libcurl4-gnutls-dev libfreetype6-dev libglew1.5-dev \ libgmp3-dev libjpeg8-dev libncurses5-dev libogg-dev libopenal-dev \ libpng12-dev libsdl1.2-dev libvorbis-dev zlib1g-dev nettle-dev \ libwebp-dev libspeexdsp-dev libtheora-dev libxvidcore-dev git clone https://github.com/Unvanquished/Unvanquished.git cd Unvanquished git checkout tags/2013-summer-tourney mkdir build && cd build cmake .. make -j4 mkdir tourney13 && cd tourney13 wget http://unvanquished.net/downloads/tourney13/data-tourney13-1.0.pk3 wget http://unvanquished.net/downloads/tourney13/vms-tourney13-1.0.pk3 cd .. ./daemonded +exec server.cfg +set fs_game tourney13